tag:blogger.com,1999:blog-31412450214091151192024-03-13T07:22:28.763-05:00From The Eye Of The Storm"There never was an age in which so many people were able to write so badly." - Israel Zangwill, The Bachelors' Club
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This is a Second LifeĀ® focused blog. Scripting, building and modeling, animating, and general foolishness lie within.
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.comBlogger526125tag:blogger.com,1999:blog-3141245021409115119.post-16653163754802575402015-12-22T20:58:00.002-05:002015-12-22T20:58:34.640-05:00Project BentoThere's a new SL avatar skeleton being tested on the beta grid.
Rigged wings, a tail, several facial features, and FINGERS!
My dream has come true. I can now flip off the world American style!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-21540899239776336042015-01-04T16:47:00.001-05:002015-01-14T15:07:42.544-05:00Stick the Landing
Whiskey Monday has a LEA region for the next couple months, and she's inviting everyone to come play. Go on! Have fun!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com2tag:blogger.com,1999:blog-3141245021409115119.post-52981715015186611832014-11-10T10:21:00.002-05:002014-11-10T10:21:30.013-05:00How to add a script without it starting upIf you drag a script into an object, but want the script set to not running, hold down [CTRL] while you drag it into the object.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com1tag:blogger.com,1999:blog-3141245021409115119.post-58213628599421676812014-11-07T10:15:00.001-05:002014-11-07T10:15:14.230-05:00Movement speedsReference info for those of you who animate in SL. Walking speed, flying speed, etc.
Movement speeds in SLStorm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-74109464036231528712014-09-29T13:47:00.003-05:002014-09-29T13:47:55.489-05:00Fall is in the airAnd if your Halloween costumes aren't ready, here's a few to try!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-20165334584339773142014-07-24T21:38:00.003-05:002014-07-24T21:38:31.651-05:00Ninjas, Pirates, and SharksMore 2D avatars!
Ninjas and Pirates!
Shark and a Land Shark!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-77553516448520166692014-06-05T12:05:00.000-05:002014-06-05T12:05:29.949-05:00Ball Pit!
Physics is fun!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-88560874530358742082014-06-04T12:47:00.003-05:002014-06-04T12:47:54.101-05:002D Avatars!Feeling playful? I am!
Try these!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-53203487310621363062014-05-30T12:31:00.001-05:002014-05-30T12:31:07.104-05:00New Faun Legs and Creating Fitted Rigged Mesh
Try these new fitted rigged mesh faun legs!
Making these has been an education! Here's several things I learned about fitted rigged mesh.
One size does not fit all. Always try the demo.
Items aimed to fit more common shapes don't necessarily work well near the extremes of the default body sliders.
The [Knock Kneed - Bow Legged] body slider is ignored by the fitted Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-41752237420363252282014-05-26T14:51:00.002-05:002014-05-26T14:51:32.335-05:00Another rezday!Eight years.
No wonder I've turned grey!Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-36245913598054002082014-04-10T18:39:00.002-05:002014-04-10T18:39:35.332-05:00I made my first pieces of fitted mesh today. Messing with the avatar shape sliders points out that several of the bone changes influence the appearance of the mesh in ways I didn't expect, especially around the hips and butt.
I used Blender 2.7, the fitted mesh survival kit, and a shirt from Damien Fate's free clothing mesh.
The most important tidbits?
When weighing, four or Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-7694285076111283622013-07-02T11:31:00.001-05:002013-07-02T11:31:39.761-05:00Link to article on the new alpha settings
The new alpha settingsStorm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-57044251029171733132013-06-19T16:50:00.002-05:002013-07-08T23:27:13.751-05:00Blender and Rigged MeshI finally made a rigged mesh avatar using Blender 2.6.
I'm adding some short notes here to make it easier in the future.
Make your model. Make sure to place vertices near the joints. Save file.
Open up avatar.blend in Blender.
Copy the bones layer into your model file.
Align the model (and the bones if you're changing their lengths) so it and the bones looks reasonable.
Parent (Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-33173090265489259112013-04-03T23:49:00.000-05:002013-04-03T23:49:23.193-05:00Busy and on the Bench
One of the downsides to working with mesh in SL is not being "in" SL while I work. Blender is definitely a two hands sort of application, and it needs a lot of screen real estate. No bings of people wanting a chat, no group windows exploding with drama. Scripting can be lone work too, especially if I take it offline.
Fantasy Fair is starting up again soon, and I'm kind of bemused to Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-33276967308102783062013-02-27T09:45:00.001-05:002013-02-27T09:45:38.036-05:00Playing with scale
Peekaboo!
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-54659525333501696072012-12-13T14:53:00.000-05:002012-12-13T14:57:50.211-05:00Animating swordfights?If you make animations, I recommend this article on animating European sword fighting. I've always gone more with asian styles because I found it easier to get source videos/pictures/examples.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-86469890779676304932012-05-31T13:17:00.000-05:002012-05-31T13:18:06.925-05:00Mirroring animationsOne of the things I don't like about QAvimator is that it doesn't let me hit a button to flip or mirror an animation.
The .bvh file format that SL uses for animations isn't particularly complicated. To flip an animation is tedious but not difficult. The bottom half of a .bvh file has a line for each frame of your animation. You flip the negative sign on the Y rotation values for the Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-59475854498195795912012-05-03T18:53:00.003-05:002012-05-03T18:54:07.593-05:00Animation article referenceGamasutra article on animating quadrapeds.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-47948462090110518692012-03-24T09:08:00.000-05:002012-03-24T09:08:28.156-05:00Lowering script time when moving child primsIf you move child prims around in a link set, it used to be very expensive in terms of script time. Think animated prim animals.
Change the Physics Shape Type of all the child prims to None. It dramatically drops the script time.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-67199758701781798272012-02-25T21:27:00.000-05:002012-02-25T21:27:44.649-05:00Third Party Viewer Policy DramaI'm watching the Third Party Viewer Policy Drama (there's a good round up of it here.)Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-50501881638727940432012-02-10T21:48:00.000-05:002012-02-10T21:48:58.162-05:00Change of sceneI swapped out the garden sky-globe for a cave of dark stone with little areas of sunlit garden. It's peaceful like the garden, but sometimes one needs a change of scene.
I reused a couple elements from the Vernian Deep build (the geodes, the smokers, etc.) The three stone textures are generated with Filter Forge. The glowing balls are my papillon wisp pets.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-34337901378488053312012-02-07T10:07:00.000-05:002012-02-07T10:07:37.395-05:00Restarting a looped animationI have a vehicle where the avatar does a looping animation that's in sync with some of the prim animations... When I cross sim boundaries they fall out of sync.
I thought that restarting both when the vehicle crosses a sim boundary would put them both in sync. It turns out that stopping and restarting a looping animation is more difficult that it sounds.
I tried llStopAnimation(A) followed by Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-13800608740980274822012-01-14T09:31:00.000-05:002012-01-14T09:31:24.783-05:00Map hijinks continueWell, the 40% alpha prim didn't do what I hoped.
It does appear on the map, but as translucent. It tints the sim map square.Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-71990748985432311202012-01-12T10:46:00.000-05:002012-01-12T10:46:44.751-05:00Hiding from the map + shadows = one dark simSometimes when I'm building a sim, the owner wants things kept hidden from the world map until they're ready to reveal. The map pics the highest objects that are under 400M to display. Taking advantage of the ancient SL art of skywriting, we can protect an island sim from prying eyes.
The easiest covering is a 256x256x1 phantom prim with this script in it.
default
{
Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0tag:blogger.com,1999:blog-3141245021409115119.post-37389059021466363422011-11-27T02:33:00.000-05:002011-11-27T02:33:27.487-05:00Doings
I've spent most of my time running around as a micro lately. The virtual world's a different place when you're only a foot tall. There's sculpted versions available, but I prefer the mesh version - if you've got skin and clothing textures you like you can apply them to the avatar. There's also prim wearables, vehicles, and furniture available for them.
I'm still enjoying the papillon Storm Thundershttp://www.blogger.com/profile/11658410364302871136noreply@blogger.com0