31 March 2010
25 February 2010
Beta Viewer and Avatar Toolbox
Thinking about the changes I'll be doing if the features in the current Beta Viewer reach the main release. The ones I know of are avatar masks, more avatar texture layers, and possibly more options for basic avatar height. The first two are already working in the beta.
Just updated the Invisiprims page on Avatar Toolbox to include that glow is occluded by them while shine and bumpiness no longer are.
Just updated the Invisiprims page on Avatar Toolbox to include that glow is occluded by them while shine and bumpiness no longer are.
12 February 2010
26 January 2010
18 December 2009
AOs and "popping
You know how quads and tinies and other "folded" avatars sometimes pop out of shape to the default stand now and then? Here's a comment from Ziggy Puff about what can be done to the animation overrider to make that stop.
17 December 2009
login screen pictures
18 November 2009
Bye freebies! *cries*
Say bye to the freebies!
I'm trying to decide if I want to unlist them, merge them into a single package, or just keep the popular ones and list those at 10L. Most months I move over 100 sound prim packs on xstreet, and if I move a pair at that price it'll cover their fees. I can always dump the profits from it onto NCI or an SL education group.
There's also a monthly listing of 10L per item for each thing that costs at least a linden. I'm trying to decide if I want to pull some of my slower items, or offer a "trial pack" that includes a link to a webpage with pictures.
I'm trying to decide if I want to unlist them, merge them into a single package, or just keep the popular ones and list those at 10L. Most months I move over 100 sound prim packs on xstreet, and if I move a pair at that price it'll cover their fees. I can always dump the profits from it onto NCI or an SL education group.
There's also a monthly listing of 10L per item for each thing that costs at least a linden. I'm trying to decide if I want to pull some of my slower items, or offer a "trial pack" that includes a link to a webpage with pictures.
13 November 2009
29 October 2009
viewing object permissions
Want to know how those perms will be set for the next owner? Torley pointed out a debug view of object permissions.
26 October 2009
OH HAI!
I think I understand it now. Sometimes, people stay around SL but stop blogging. They're still running their shops, hanging out with friends, catching shows, building, maybe consulting.
At first it was the NDAs for me. I was building and learning new things, but I couldn't talk about the specifics. And the times when everything I was doing in SL was under NDA, well, what's there to say about the general news that isn't being spun about a dozen times on other blogs? And that awareness that whatever hot blogging issue has been discussed a dozen times before in the last couple years whispers "so why bother saying it all again?"
Then there's deadlines. No time to write something when you could put that time to getting a step closer to your immediate goals! Just a few more hours, right?
And I can't forget simple laziness. I've learned a lot about making and scripting content on opensim the last few months. Nothing that undoubtedly has been said by others, but enough of the related work is under NDA that I haven't felt like picking it apart to write about.
I've been enjoying the underwater sim project I embarked on with some friends too. Not a lot to write about, but it's a nice space to explore and do some spear fishing. We've got plans to do more with it, but like everything else it depends on time. ;) I've also got to get around to moving my main shop, rebuilding The Brass Needle, and building a couple dozen avatars that have been on my mind.
At first it was the NDAs for me. I was building and learning new things, but I couldn't talk about the specifics. And the times when everything I was doing in SL was under NDA, well, what's there to say about the general news that isn't being spun about a dozen times on other blogs? And that awareness that whatever hot blogging issue has been discussed a dozen times before in the last couple years whispers "so why bother saying it all again?"
Then there's deadlines. No time to write something when you could put that time to getting a step closer to your immediate goals! Just a few more hours, right?
And I can't forget simple laziness. I've learned a lot about making and scripting content on opensim the last few months. Nothing that undoubtedly has been said by others, but enough of the related work is under NDA that I haven't felt like picking it apart to write about.
I've been enjoying the underwater sim project I embarked on with some friends too. Not a lot to write about, but it's a nice space to explore and do some spear fishing. We've got plans to do more with it, but like everything else it depends on time. ;) I've also got to get around to moving my main shop, rebuilding The Brass Needle, and building a couple dozen avatars that have been on my mind.
Subscribe to:
Posts (Atom)
