Today's Topic: Why did you become a blogger? How has it enriched your life?
I'll have to get in the time machine and head back to 2006. (Insert Dr Who music here) I joined SL in May that year, didn't start the blog until September. No intro post. I'd just gotten my First Land. I think the main reason was to have a record of ideas, doings, reference sites, SL locations, pictures... A journal.
The enrich part of the topic is easier. I've met a lot of people, both through blogs and on the grid because of the blog. I never would have taken on Avatar Toolbox if I hadn't had the blog. Some months it has gotten thousands of hits. It got easier for me to write essays of all kinds the first year. Seems practice applies to writing too. I suspect the blog and AT have influenced more than one contract offer in the last few years as well. I've got a dated history of much of the goings-on in SL, something we don't really have officially as the Lab has changed blog and forums more than once and jettisoned the past.
13 June 2010
BBBC 2010: What is it?
Somehow I talked myself into joining one of those "we all blog the same topics" memes. Post every day for a week, shared topics offered. Big Bad Blogger Challenge 2010
09 June 2010
Working around memory leaks
A cannibal pool at 11 hours.

I'm an impatient sort, so I've been doing experiments on using listeners and llDie() in an attempt to find out what was causing the leak(s) so I can continue. Moving the llDie() call to a state without an active listener has helped. If you're interested in what I did, click on the pictures below.

I'm an impatient sort, so I've been doing experiments on using listeners and llDie() in an attempt to find out what was causing the leak(s) so I can continue. Moving the llDie() call to a state without an active listener has helped. If you're interested in what I did, click on the pictures below.
07 June 2010
Continuing AL, or Little Challenges of OS
I noticed some of the seeds were floating... Did some followup and I think I will wait on this. We're due to have a server software upgrade in the next week or two, and some of the fixes in that may help. (click on the pics if you're interested, there's more info on the Flickr pages.)


The other issue has been with the cannibalistic life. It uses chat to negotiate energy transfers, and that's been causing the region to go down with OOM issues. The software upgrade is supposed to fix several OOM errors and it also offers HTTP server functionality, so hopefully one or the other will work for the negotiations.
The other issue has been with the cannibalistic life. It uses chat to negotiate energy transfers, and that's been causing the region to go down with OOM issues. The software upgrade is supposed to fix several OOM errors and it also offers HTTP server functionality, so hopefully one or the other will work for the negotiations.
06 June 2010
Watching the Pools.
It's been interesting to watch the colors develop.

We're talking about making an ecology so I'm modding the scripts so they can eat one another. The first cannibalistic run caused the regions exe to run out of memory, so I'm experimenting with closing the listeners manually instead of letting state change handle it to see if that helps.
We're talking about making an ecology so I'm modding the scripts so they can eat one another. The first cannibalistic run caused the regions exe to run out of memory, so I'm experimenting with closing the listeners manually instead of letting state change handle it to see if that helps.
03 June 2010
I think I'll leave this set overnight...
Artificial Life: Bringing a Grid to its Knees
I'm sharing a play-area grid of 4 linked up opensims with a couple friends. Yesterday we decided to explore artificial life. We're starting with a "simple" sessile form and plan to build up as we learn.
Got the basics working. I've also managed to bring the grid to a grinding halt. Now I'm looking for the best way to set things up so we can both keep the experiments contained and clean up the accidents. Ah, hindsight.
Got the basics working. I've also managed to bring the grid to a grinding halt. Now I'm looking for the best way to set things up so we can both keep the experiments contained and clean up the accidents. Ah, hindsight.
27 May 2010
Changes to Avatar Toolbox
Avatar Toolbox has a new home!
I have a lot of updating to do. Found some dead links, and there's all the viewer2 changes to add... Busy day!
And hey! Four years on the grid!
I have a lot of updating to do. Found some dead links, and there's all the viewer2 changes to add... Busy day!
And hey! Four years on the grid!
21 May 2010
Transfer perms req for deeding to group
What I learned today:
When making something that needs to be able to be deeded to group, Transfer is the required permission.
It seems rumors abound about what is or isn't required, so a friend and I experimented to find out.
When making something that needs to be able to be deeded to group, Transfer is the required permission.
It seems rumors abound about what is or isn't required, so a friend and I experimented to find out.
13 May 2010
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