01 June 2007


My main plot's currently boxed in with large boxy stores, so I've been thinking about rebuilding.

I think I'll make the ground into wilds, with a half-buried large skeleton of some kind. Grasses, some trees and bushes. I'm tempted to throw in some city trash - empty boxes, old newspapers, tires...

The store stays in the air, but it needs a new look. A landscaped floating platform, with pavilions. Some water flowing off the edge, maybe a fountain. I want to stay at a height where people can fly unassisted so it'll have to be below the clouds. I should probably try to keep the arrival point the same; it'll make things simpler for anyone using a landmark.

The photo setup will stay basically as-in, although I might swap the current poseballs for one with a dialog box. I'll probably attach it to the workshop.

For the workshop, I'm thinking about making a floating platform under 768M. Holo-deck type rooms are great for skyboxes, but I want to be able to move things with the editor. I want a quiet area for scripting and focused building, and I can't build without script positioning above that. I'll probably start simply with a floor and railings, but who knows what it'll end up as?

I need to remember to add a sit-teleporter. I get impatient.

The height limits as noted by Moriash Moreau:
- non-physical movement (768m)
- permanent build (2,000m) anything above disappears on a sim reboot.
- absolute object (4,096m) objects above are destroyed almost instantly.
- avatar existence (1,000,000m)

EDIT: April 2008
The non-physical build limit changes to 4096 with Havok 4.

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