12 January 2011

Particles trouble?

What I learned the other day:

If your particles ( llParticleSystem ) are being cut off by distance, make the prim they originate from larger.

Small prims get trimmed from your view first, and it seems their particle effects go with them.

... now I'm wondering if that's true for sound as well? Experiment time.

07 January 2011

Coding

Sometimes, this is so true. Even when it's entirely your own project.