Hiding a sim from the map with a megaprim works.
The inworld map and the SLurl map aren't being updated together yet. The SLurl map seems to be on a faster update cycle.
The two maps use different colors to signify areas without a sim, so I'm finding the appropriate colors to use on the prim to make the sim "invisible" on one map or the other.
19 March 2009
16 March 2009
Moving land around.
Sold off my old workshop land, and a pair of smaller parcels. One I no longer need, the other has since become entirely surrounded by a neighbor (who bought it) who's been trying to repair some of the land cutter damage. I'm trying to decide if I want to pick up more land in the sim with my main shop. It'd give me more prims for the shop and for building if I'm in the mood.
Playing with the map
When your building out a new sim, sometimes you want to keep it a secret until opening day. But you can't hide from the map! Or can you?
I've taken a 256x256M megaprim, textured it with the "nothing here" color from the SLurl maps, and covered a sim with it at 375M. (400M seems to be the cutoff height for the map.) From this, I should know in less than two days if it "works". SLurls would still work, and I expect the pointer on the map would still show the sim's name. But you won't be able to see the build from the map.
I've never done any skywriting before in SL. From what I read, it seems the map averages the texture (and color) on a prim's face into a single blob, so you have to use individual prims to "write" things.
I've taken a 256x256M megaprim, textured it with the "nothing here" color from the SLurl maps, and covered a sim with it at 375M. (400M seems to be the cutoff height for the map.) From this, I should know in less than two days if it "works". SLurls would still work, and I expect the pointer on the map would still show the sim's name. But you won't be able to see the build from the map.
I've never done any skywriting before in SL. From what I read, it seems the map averages the texture (and color) on a prim's face into a single blob, so you have to use individual prims to "write" things.
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