23 April 2009

Even more map play.

Well, I'm still fussing trying to get color matches for the map voids. It's not the fastest project. :/ Having to wait about two days for each bit of feedback is sooooo sloooooow....

0,75,100 is close for the teal SLurl map. 5,5,65 isn't too bad for the internal map, but it doesn't hide particularly well. I'm beginning to wonder if there's something in the map snapshot code that prevents a prim's results from exactly matching the internal map's dark blue.

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