13 November 2007

Working out Search tuning

The basics of my shops have been rebuilt, now I'm starting on readjusting things to account for the new Search functionality. 1 2

The name field of a prim: Limited to 63 characters being displayed and edited in SL client but upto 255 can be saved (llSetObjectName)and retrieved (llGetObjectName and llKey2Name) via scripts. How many characters are showing up in Search? How many characters are being referred to by Search?

From Jeska Linden: Currently we’re indexing the name of the object, it’s description and it’s price.

I need to clean up names of vendor objects - Anything with AV becomes avatar. Check all multiple-object vendors and rename them. The description now is for more than just mouseover text.

Objects appear to be clustered by parcel. Good on one hand (we aren't stuck viewing 1000 versions of Dress-Red) but it means you may have to click on each entry to find the relevant information. Is there any sense to the order they're shown in the listing? They appear to be alphabetically listed.

Here's the url to see how your info looks right now.

Keyword prims inside the store. "Feline Neko Cat Skins and Avatars - Many styles for male and female" Just set it at the price of the skins and tuck it down inside the floor or something.

Some of my freebies need to be moved to their own prims, especially the Sound Prims.

TP point given by search is currently the one set for the parcel - I need to reset mine.

Unfortunately, it can take several days for the search engine to update, so it'll be a slow process learning how to use it effectively.

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