18 December 2009

AOs and "popping

You know how quads and tinies and other "folded" avatars sometimes pop out of shape to the default stand now and then? Here's a comment from Ziggy Puff about what can be done to the animation overrider to make that stop.

17 December 2009

login screen pictures

I'm wondering if the Lab is using a bot to take the pictures for the login screen... Waterproof scooters at sunset anyone?

18 November 2009

Bye freebies! *cries*

Say bye to the freebies!

I'm trying to decide if I want to unlist them, merge them into a single package, or just keep the popular ones and list those at 10L. Most months I move over 100 sound prim packs on xstreet, and if I move a pair at that price it'll cover their fees. I can always dump the profits from it onto NCI or an SL education group.

There's also a monthly listing of 10L per item for each thing that costs at least a linden. I'm trying to decide if I want to pull some of my slower items, or offer a "trial pack" that includes a link to a webpage with pictures.

13 November 2009

Moving the mainland shop...

Should be back to normal in the next day or so.

EDIT: Move's done!

29 October 2009

viewing object permissions

Want to know how those perms will be set for the next owner? Torley pointed out a debug view of object permissions.

26 October 2009

OH HAI!

I think I understand it now. Sometimes, people stay around SL but stop blogging. They're still running their shops, hanging out with friends, catching shows, building, maybe consulting.

At first it was the NDAs for me. I was building and learning new things, but I couldn't talk about the specifics. And the times when everything I was doing in SL was under NDA, well, what's there to say about the general news that isn't being spun about a dozen times on other blogs? And that awareness that whatever hot blogging issue has been discussed a dozen times before in the last couple years whispers "so why bother saying it all again?"

Then there's deadlines. No time to write something when you could put that time to getting a step closer to your immediate goals! Just a few more hours, right?

And I can't forget simple laziness. I've learned a lot about making and scripting content on opensim the last few months. Nothing that undoubtedly has been said by others, but enough of the related work is under NDA that I haven't felt like picking it apart to write about.

I've been enjoying the underwater sim project I embarked on with some friends too. Not a lot to write about, but it's a nice space to explore and do some spear fishing. We've got plans to do more with it, but like everything else it depends on time. ;) I've also got to get around to moving my main shop, rebuilding The Brass Needle, and building a couple dozen avatars that have been on my mind.

20 September 2009

Hardware frustrations

I've been fighting with my machine's hardware, and getting my new system into working order. I got hardware that wasn't working out of the box from NewEgg.com, and getting them to fix things has taken weeks and a ridiculous number of "oh yes, we've taken care of it" phone calls. BOO HISS NEWEGG.COM! Insert long rant about incompetence and lies here. But now I've got most of my software running on Win7, and things are going well.

11 August 2009

Snowglobe logo design contest

If you like designing logos, there's a contest with a cash prize for designing the logo for the Snowglobe version of the viewer.

07 August 2009

animations

I spent the last several hours learning how twisted the animation bvh format is. *rubs head* Blender does have the ability to flip a pose, but there currently doesn't seem to be a way to import one in a way it can be used in SL. Blender can now import bvh files by default, and there's a method to take blender animations and export them, but the glue in between isn't there.

This takes other bvh files and tries to tune them to work in SL. It's worth reading how it works - there's a lot of details there about what SL expects from animations that I haven't seen talked about elsewhere.