15 October 2007

Megaprims, we'll miss you.

The traditional path of the grid ban-hammer is an announcent that the Lab is "considering" something, a wait of roughly a month, then the something is no longer allowed on the grid. This seriously saddens me; I've seen a lot of lovely builds that use megaprims responsibly. They're part of the Caledon sims, they're core to the Greenies sim, several "desert" sims use them to remove the ocean view that's a default part of islands without neighboring sims...

http://blog.secondlife.com/2007/10/12/the-big-prim-problem/
http://forums.secondlife.com/showthread.php?t=216541

Anyway, here's what I commented.


You want to solve the megaprim problem?

- Let us make prims up to 256x256x256 in the editor.

They're common in large builds as walls and floors, and for large spheres the only other option available takes a lot of prims. Experiment with the physics to find out what sizes give the physics system trouble - I've seen no signs of sim problems with the common 20x20x0.5 prim.

- Allow island owners to "texture" the view off the side of their sims

This is the main use of megaprims over 256M^2. With WindLight in development, would this be a good time to consider adding this feature?

- Make prim parcel encroachment impossible.

I've had MANY more cases of this from the standard Linden trees than from megaprims or anything else. It is a common user complaint, and I suspect the Lindens who do inworld support would love for parcel encroachment to be impossible.

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